Hi, I’m a female software engineer from Denmark building indie games and assets with a love for all things cute, cozy, and retro-inspired.
I work in both 2D and 3D and enjoy exploring the space where wholesome aesthetics meet interesting mechanics. My toolkit includes Ibis Paint and Krita for art, Blender for 3D, and Godot or Unity for development, with VSCode as my coding home base.
On this page you’ll (eventually) find:
Small games and prototypes
Game assets and experiments
Systems-driven designs wrapped in soft visuals
The occasional weird idea I just had to try